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A growing community of 100,000+ players
A growing community of 100,000+ players
Reviewed and tested by 100+ cybersecurity experts
Reviewed and tested by 100+ cybersecurity experts
Active in 10+ countries
Active in 10+ countries

Why cybersecurity awareness matters

You can’t patch human behavior. Yet 90% of breaches involve some form of human error. Traditional awareness often fails — too theoretical. Too generic. Too forgettable. Real cybersecurity awareness means your people:

  • Recognize threats before they act.
  • Understand how they’re targeted.
  • See how their behavior creates risk.
  • Feel responsible — not just informed.

Cyber Crime Game delivers all of that. At scale. With impact. Through experience that sticks.

Awareness through experience

Cyber Crime Game makes cybersecurity personal. It turns awareness into action by letting employees experience risk from the attacker’s perspective. They send phishing emails. Clone a CEO’s voice. Tailgate their way into secure spaces. And in doing so, they discover how easily security breaks — and how to protect it.

From attacker to ally

It’s not just training. It’s behavior-first learning powered by serious gaming. Topics covered:

  • Conduct social engineering research via OSINT.
  • Craft (and detect) phishing and spear phishing emails.
  • Guess weak passwords and test MFA.
  • Follow an employee inside (tailgating).
  • Face AI-based voice fraud (deepfake CEO call).
  • Make tough decisions about incident reporting

Fully browser-based. Multilingual. NIS2-ready. Customizable to your risks, culture, and sector. Tested and trusted across Europe.

Who is it for?

Everyone. Because every employee carries risk — and responsibility. From interns to executives. From public sector to private industry. From remote workers to office teams. Ideal for:

  • Critical infrastructure & public services.
  • Finance, education, healthcare, logistics.
  • Hybrid and remote teams.
  • HR, L&D, IT and CISOs building a real security culture.

If your people use data, devices or make decisions — this is for them.

Frequently asked questions

Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.

Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.

Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.

Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.

Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.

Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.

Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.

Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.

You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.

No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.

About the author – Dick Schouten

Dick Schouten is a cybersecurity strategist and ISO (Information Security Officer) with over a decade of experience in both corporate IT security and behavioral awareness.

Throughout his career, Dick noticed a recurring problem: traditional cybersecurity training often fails to change behavior. It informs—but it doesn’t activate. That insight led him to co-create Cyber Crime Game: a serious game that flips the script by making users feel, reflect, and respond like real cybercriminals (in a safe, simulated environment).

“You can’t change behavior with rules alone. People need to understand the risk—and feel it—before they’re ready to act.”

More about Cyber Crime Game

Want awareness that changes behavior?

Start with Cyber Crime Game — and build cybersecurity from the inside out.

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