A new reality demands a new approach. In 2025, cybersecurity isn’t just about firewalls or updates. It’s about resilience. Behavior. Culture — and how we shape them through experience and serious gaming. Threats are faster, smarter, and more human than ever. Phishing powered by AI. Deepfake voice fraud. Supply chain vulnerabilities. Regulations like NIS2 require every employee — not just IT — to be part of the defense. Cybersecurity awareness 2025 isn’t a product. It’s a mindset. And it starts with experience.
The nature of risk has changed. Attackers don’t just look for technical gaps — they look for distracted employees. They exploit trust, urgency and routine. They manipulate — not just machines, but minds.
That’s why traditional awareness methods fall short. Slides, posters and checklists can’t match the immersive power of serious gaming in preparing people for deepfake CEO commands or AI voice phishing. Cybersecurity awareness in 2025 must be immersive, emotional, and behavioral.
Cyber Crime Game is built for this new landscape. As a serious game, it places employees in the attacker’s seat — targeting their own organization. They send phishing emails. They impersonate leadership. They exploit colleagues’ trust — and see exactly how attacks unfold. It’s not just training. It’s perspective.
Topics include:
Fully browser-based. Multilingual. NIS2-ready. Customizable to your risks, culture, and sector. Tested and trusted across Europe.
In 2025, cybersecurity is everyone’s job. This awareness journey is ideal for:
If they can be targeted, they must be trained.
Attackers now use AI, voice cloning, and deepfakes. Risks are faster, more personal, and harder to detect.
Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.
Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.
Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.
Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.
Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.
Yes. We can tailor visuals, tone, language, and focus areas like NIS2 or phishing to fit your organization.
Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.
More and more, Cyber Crime Game is being used for different purposes and in various settings. Below, we outline the most common applications.
No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.
Dick Schouten is a cybersecurity strategist, ISO, and expert on behavioral security and regulatory compliance.
His career spans technical consulting, policy development, and awareness design—with a strong focus on the human side of risk. As co-developer of Cyber Crime Game, Dick ensures every scenario is realistic, relevant, and aligned with NIS2.
“In 2025, cybersecurity is about behavior. You can’t enforce it with policy alone—you have to activate it through experience.”
Cybersecurity in 2025 demands more than knowledge. It demands immersive experience. It demands serious gaming. Start here.
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