Learning about cybersecurity isn’t the goal. Changing how people behave is. Cyber Crime Game transforms cybersecurity awareness learning into an experience that sticks. Instead of passive content or endless policies, your team plays through simulated attacks — learning through doing, deciding, and reflecting. This is game-based learning built for behavior change.
You can’t learn to ride a bike from a slideshow. And you can’t learn cybersecurity from a PowerPoint. Effective awareness requires emotional engagement, active thinking, and personal relevance.
That’s exactly what Cyber Crime Game delivers:
Participants step into the attacker’s perspective. They use social engineering, clone voices, exploit passwords, and manipulate urgency. In the process, they uncover how their own habits create risk.
Learning modules include:
All learning is NIS2-compliant, non-technical, and modular.
Cybersecurity learning needs to reach beyond IT. Cyber Crime Game works across departments, roles, and experience levels. Perfect for:
Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.
Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.
Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.
Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.
Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.
Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.
Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.
Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.
You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.
No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.
Joris van den Bergh designs learning that lasts. As co-creator of Cyber Crime Game, he blends gamification, psychology, and narrative to turn knowledge into behavior.
“Learning only matters when it shows up in what people do. Not just what they remember.”
Cyber Crime Game turns awareness into real-world readiness. Request a free demo and let your team learn by playing — and by thinking like the attacker.
Yes, I want a free demo!