A policy doesn’t protect your organization. People do. Most organizations have cybersecurity policies. But unless people understand and apply them, they remain just words on a page. A strong cybersecurity awareness policy bridges the gap between documentation and day-to-day behavior. It sets expectations, defines responsibility, and brings policy to life — through real, experiential learning. That’s where Cyber Crime Game fits in. As a serious game, it turns abstract policy into concrete action.
Technical measures can’t protect against human error. And a policy no one reads is no policy at all. To be effective, your awareness policy must:
Cyber Crime Game lets your people step into the attacker’s mindset. In this browser-based serious game, they phish their own colleagues, impersonate the CEO, and sneak past digital and physical defenses. They see exactly how human behavior can break — or uphold — your policy. This isn’t theory. It’s policy in action.
Each game level mirrors a common risk area your policy addresses. Participants learn through active play how to:
Cyber Crime Game strengthens your awareness policy by aligning with NIS2, simulating real behavior, and integrating easily into onboarding and training — all through a multilingual, browser-based platform.
Ideal for:
Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.
Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.
Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.
Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.
Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.
Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.
Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.
Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.
You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.
No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.
Joris van den Bergh is a gamification strategist and co-creator of Cyber Crime Game. He helps organizations turn policy into practice — by connecting behavioral insight with immersive learning experiences.
“Policy doesn’t work unless people understand it — and experience why it matters.”
Cyber Crime Game turns awareness policy into action — and makes it stick. Request your free demo and discover how serious gaming transforms rules into behavior.
Yes, I want a free demo!