A program, not a project. Awareness that lasts. Short-term campaigns may raise attention, but they rarely change behavior. A cybersecurity awareness program should be a journey — structured, scalable, and embedded into your organization’s DNA. Cyber Crime Game provides the foundation for a continuous awareness program. Built around gamification and behavioral learning, it turns cybersecurity into a year-round experience that informs, engages, and transforms.
One-off trainings create one-off results. But today’s risks are constant, evolving, and deeply human. A real awareness program:
Cyber Crime Game gives you the tools to run that program — modular, customizable, and measurable.
The program is structured around 8 game-based levels, each tackling a key human risk:
These levels can be rolled out monthly, quarterly, or based on role or risk. Each session ends with reflection and awareness testing.
Cyber Crime Game fits into existing L&D systems and compliance programs. It’s browser-based, multilingual, and requires no installation.
Use it as:
Whether you run monthly campaigns or structured learning tracks, this platform adapts to your needs.
Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.
Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.
Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.
Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.
Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.
Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.
Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.
Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.
You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.
No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.
Joris van den Bergh designs long-term cybersecurity programs that prioritize behavior over box-ticking. As co-creator of Cyber Crime Game, he helps organizations build awareness that grows over time — and sticks when it counts.
“Behavior doesn’t change overnight. That’s why your program shouldn’t end after one email.”
Let Cyber Crime Game power your cybersecurity awareness journey — one level at a time. Request your free demo and start structuring awareness that works year-round.
Yes, I want a free demo!