Serious threats demand serious games. Cyber Crime Game is a serious game for cybersecurity awareness — built not just to educate, but to change behavior. It uses the power of play to make real threats feel personal, and to embed security mindsets across your organization. Forget theory. Your employees will send phishing emails, exploit trust, and simulate CEO fraud. Not in a classroom — but in a story. One where they play the attacker. One they won’t forget.
Games activate more than memory — they trigger emotion, decision-making and reflection. That’s what makes them so effective for cybersecurity:
Cyber Crime Game isn’t just fun — it’s focused. Designed to teach, test, and transform.
Players step into the shoes of a cybercriminal, with one target: their own organization. They explore how easy it is to manipulate trust, exploit routine, and bypass defenses — all from the inside. This isn’t theoretical. It’s personal.
They send phishing emails to real departments. Use publicly available data to build social engineering profiles. Clone their CEO’s voice. And see what happens when manipulation meets human error. The game unfolds over 8 levels, each based on real-world attack scenarios. Participants simulate being the attacker, navigating:
All browser-based. All multilingual. All NIS2-aligned.
This serious game is ideal for:
Whether you want a one-off event or an ongoing learning track — it fits.
It’s a game with a purpose—designed to drive behavioral awareness through immersive, high-stakes simulations based on real-world cyber threats.
Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.
Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.
Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.
Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.
Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.
Yes. We can tailor visuals, tone, language, and focus areas like NIS2 or phishing to fit your organization.
Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.
More and more, Cyber Crime Game is being used for different purposes and in various settings. Below, we outline the most common applications.
You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.
No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.
Joris van den Bergh creates serious games with serious purpose. As co-creator of Cyber Crime Game, he blends storytelling and behavioral science to shift mindsets in high-risk environments.
“People don’t change because they’re told to. They change because they feel it.”
Cyber Crime Game turns learning into lasting behavior. Request your free demo and let your team play their way to stronger security.
Yes, I want a free demo!