You can’t prepare for a real attack with hypothetical training. Cybersecurity threats in 2025 are human-focused, fast-moving, and powered by AI. Yet most training stays static, abstract, and easy to ignore. Cyber Crime Game offers a fully immersive cybersecurity awareness simulation, powered by serious gaming, that places employees directly inside the threat scenario — not merely observing it. It’s not just roleplay. It’s rehearsal.
People don’t change behavior by hearing about risk. They change by seeing how their own decisions can lead to it. Simulations:
Cyber Crime Game simulates real-world social engineering attacks from the attacker’s perspective. So employees understand both the how — and the why.
Participants step into the shoes of a hacker. They conduct reconnaissance. Craft spear phishing emails. Clone a CEO’s voice. Tailgate into buildings. Every decision has a consequence. Every action reveals a vulnerability. It’s not a lecture. It’s an immersive experience that leads to genuine realization.
What they experience:
Fully NIS2-compliant awareness approach. Built for every employee, not just IT. Modular, multilingual, and browser-based.
Cybersecurity simulations are ideal for:
If you want employees to act differently, let them experience the consequences.
Cybersecurity gamification is the use of game-based mechanics—like levels, storytelling, challenges, and scoring—to teach people how to recognize and respond to cyber threats. Instead of passively reading or watching, participants become active players in a scenario that mirrors real-life attacks. Whether it’s simulating a phishing attempt, investigating OSINT data, or unlocking achievements through strong decisions, gamification turns awareness into an immersive experience.
The goal? To make learning about cybersecurity not only effective—but engaging, memorable, and even fun.
Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.
Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.
Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.
Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.
Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.
Yes. We can tailor visuals, tone, language, and focus areas like NIS2 or phishing to fit your organization.
Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.
More and more, Cyber Crime Game is being used for different purposes and in various settings. Below, we outline the most common applications.
No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.
Joris van den Bergh, co-founder of Cyber Crime Game, has over a decade of experience designing learning games that influence behavior. His mission: turn abstract security rules into real-world behavior through immersive simulation.
“The best way to test your defenses? Let people play the attacker.”
Request a free demo of Cyber Crime Game and experience how serious gaming can transform your team’s defense capabilities from within.
Yes, I want a free demo!