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A growing community of 100,000+ players
A growing community of 100,000+ players
Reviewed and tested by 100+ cybersecurity experts
Reviewed and tested by 100+ cybersecurity experts
Active in 10+ countries
Active in 10+ countries

Why this training changes behavior

The best way to prepare for phishing, fraud, or insider threats is to understand how they actually happen. Cyber Crime Game lets employees play the role of the attacker. They discover just how easy it is to exploit trust and make mistakes that lead to real damage.

This training is:

  • Scenario-driven and immersive.
  • Emotionally and cognitively engaging.
  • Powered by gamification techniques.
  • Browser-based, modular, and multilingual.
  • Measurable and easy to deploy.

No technical knowledge needed. No IT burden. Just impactful learning that sticks.

What participants experience

Inside Cyber Crime Game, users step into the shoes of a cybercriminal. They target their own organization, exploring how their actions — or inactions — can open doors to real threats.

The game brings key risks to life:

  • Social engineering & OSINT research.
  • Phishing & spear phishing design and detection.
  • Password guessing & MFA manipulation.
  • Tailgating and insider access.
  • Deepfake audio fraud (CEO voice).
  • Incident response and decision-making.

Every topic reflects real attack techniques. Every choice reveals behavioral patterns. Every session sparks conversation.

Who this training is for

Ideal for:

  • Employees across all departments.
  • Hybrid and remote teams.
  • New hires and experienced staff.
  • L&D, HR, and CISOs seeking real impact.

If you want awareness that changes behavior, you need training that hits home.

Frequently asked questions

Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.

Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.

Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.

Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.

Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.

Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.

Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.

You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.

No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.

About the author – Joris van den Bergh

Joris van den Bergh designed Cyber Crime Game to go beyond traditional awareness training. He blends gamification, psychology, and regulatory insight into a format people want to finish.

“If training doesn’t feel real, it won’t change behavior.”

More about Cyber Crime Game

Ready to rethink your cybersecurity awareness training?

Discover how Cyber Crime Game can transform your awareness program. Book a free demo and experience the difference today — immersive, impactful, and made for behavior change.

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