Everyone starts somewhere. Make that place count. Cyber Crime Game offers cybersecurity awareness training designed specifically for beginners. Whether someone is new to the workforce, new to digital tools, or simply hasn’t had proper cybersecurity training before, this game-based experience gives them exactly what they need: clarity, confidence, and hands-on insight. Instead of overwhelming users with jargon or policies, we take them inside real-world cyber scenarios — and let them experience what makes attacks work.
Traditional training often assumes prior knowledge. But beginners need something different: context, emotion, and practice. Cyber Crime Game:
This is serious gaming with a welcoming touch.
The beginner track of Cyber Crime Game introduces key concepts through gamified scenarios. But it’s more than a lesson — it’s a story. Participants play the role of the attacker, and their target? Their own organization.
They manipulate digital behavior. Trick a colleague into clicking. Tailgate through a door. Send an urgent fake invoice. Step by step, they see how easily trust can be exploited — and why awareness matters.
Key topics include:
All content is non-technical, multilingual, and NIS2-aligned.
Whether for students, interns, or employees new to security training, Cyber Crime Game provides a high-impact start. Ideal for:
When people feel confident, they act with care.
Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.
Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.
Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.
Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.
Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.
Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.
Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.
Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.
You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.
No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.
Joris van den Bergh specializes in making cybersecurity human. As co-creator of Cyber Crime Game, he designs gamified learning that replaces fear with understanding and complexity with clarity.
“You don’t teach beginners by telling them what not to do. You show them how easy it is to be tricked — and how to stay one step ahead.”
Start with Cyber Crime Game — and build strong cybersecurity habits from day one. Request a free demo and see how quickly your newest employees can develop real digital awareness.
Yes, I want a free demo!