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A growing community of 100,000+ players
A growing community of 100,000+ players
Reviewed and tested by 100+ cybersecurity experts
Reviewed and tested by 100+ cybersecurity experts
Active in 10+ countries
Active in 10+ countries

Why knowledge isn’t enough

Most breaches don’t happen because technology fails. They happen because someone clicks, shares, or assumes. That’s why effective training needs to:

  • Reach every role, not just IT.
  • Address emotion and decision-making.
  • Turn awareness into instinct.

Cyber Crime Game trains employees to detect manipulation, resist pressure, and act with clarity.

What employees will experience

Participants take on the role of the attacker. They send phishing emails, impersonate leadership, and test physical access. Each action reveals how simple behaviors can expose an entire organization.

In just two hours, they:

  • Spot and avoid phishing and spear phishing.
  • Understand social engineering psychology.
  • Test weak passwords and MFA setups.
  • Simulate deepfake CEO fraud and voice phishing.
  • Identify tailgating and physical intrusion tactics.
  • Make decisions under simulated incident pressure.

Fully browser-based, multilingual, and aligned with NIS2.

Designed for every department

Cyber Crime Game fits any training cycle:

  • Annual awareness programs.
  • Departmental onboarding.
  • Cybersecurity month initiatives.
  • Compliance readiness.

Ideal for HR, finance, operations, and more — whether remote, hybrid, or on-site.

Frequently asked questions

Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.

Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.

Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.

Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.

Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.

Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.

Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.

Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.

You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.

No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.

About the author – Joris van den Bergh

Joris van den Bergh is the behavioral designer behind Cyber Crime Game. With a background in gamification and storytelling, he crafts training experiences that connect with real decisions and daily behavior.

“The goal isn’t just recognition — it’s reaction.”

More about Cyber Crime Game

Want awareness that drives action?

Use Cyber Crime Game to train employees with empathy, energy, and real-world relevance. Request your free demo and see how awareness becomes part of your company’s culture.

 

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