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A growing community of 100,000+ players
A growing community of 100,000+ players
Reviewed and tested by 100+ cybersecurity experts
Reviewed and tested by 100+ cybersecurity experts
Active in 10+ countries
Active in 10+ countries

Why students need awareness now

Education environments are full of personal data, shared systems, and fast-paced communication. That makes them a goldmine for attackers. Cyber Crime Game helps students:

  • Recognize digital manipulation.
  • Build habits that prevent risk.
  • Understand their role in protecting data.

What students will experience

Students play as the attacker in a fictional scenario targeting their own institution or workplace. They send phishing emails, guess weak passwords, and simulate deepfake fraud.

By flipping the perspective, they understand the logic behind real threats — and how to outsmart them.

Training includes:

  • OSINT and online footprint risks.
  • Phishing and fake authority scenarios.
  • Passwords, MFA, and account safety.
  • Physical access tactics like tailgating.
  • Deepfake and AI-driven voice fraud.
  • Reporting incidents under pressure.

Content is non-technical, modular, and education-friendly.

Ideal for:

  • Colleges and universities.
  • Vocational and tech schools.
  • Intern programs and traineeships.
  • Young professionals entering digital-first roles.

The game is browser-based, multilingual, and easy to roll out in class or online.

Frequently asked questions

Yes, it can fully replace a year-long cybersecurity awareness e-learning. Play one quick 10–15 minute level each month or complete the game in just 2 hours a year. You’ll cover the same essential content as traditional e-learning, but in a more engaging way.

Yes, Cyber Crime Game is often combined with e-learnings and long-term solutions, provided through our partners.

Our game is powerful when used to kick off campaigns or boost engagement, helping participants become excited and aware of the topic.

Because people don’t learn best by being told—they learn best by doing. Gamification taps into how we naturally absorb knowledge: through curiosity, exploration, and immediate feedback. It transforms passive instruction into active participation, which leads to better retention, higher engagement, and deeper understanding.

Plus, the emotional impact of a well-crafted game—feeling tricked by a fake CEO email, or catching a colleague’s weak password—sticks far longer than a slide or policy ever will. That’s why gamification doesn’t just inform—it changes behavior.

Yes. NIS2 explicitly requires organizations to train employees in identifying, preventing, and responding to cyber threats.

Our game fulfills this requirement in a way that’s measurable, memorable, and practical—far beyond a checkbox training.

Absolutely. The game is fully available in multiple languages and can be customized to reflect your organization’s structure, branding, and security context—no matter where your teams are located.

You’ll get access to clear dashboards showing completion rates, scores, phishing success, and final awareness test results. Perfect for HR reporting, audits, and showing impact to management.

No IT setup required. It’s browser-based, mobile-friendly, and ready to launch. All you need to do is send out the login info—we’ll handle the rest.

About the author – Joris van den Bergh

Joris van den Bergh designs gamified learning that bridges generations. As co-creator of Cyber Crime Game, he helps students connect abstract cyber risks to everyday behavior.

“The earlier they experience a real threat, the better prepared they are to prevent it.”

More about Cyber Crime Game

Want cyber-smart students?

Use Cyber Crime Game to teach cybersecurity awareness that students will remember. Request a free demo and turn lessons into life-long habits.

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