Get your free demo!

Cyber Crime Game in education

Rotterdam University of Applied Sciences

Name: Ruben Julen

Role: Lecturer-Researcher in Digital Business

Why Cyber Crime Game?

Within the Career Academy, we were looking for an interactive way to kick off the new school year. With 100 students from Business Administration and Human Resource programs, we wanted to send a clear message: cybersecurity isn’t just for IT professionals — it concerns everyone. Cyber Crime Game aligned perfectly with our information security module and our commitment to practical, high-impact learning formats.

“We wanted to shake students awake on day one — and Cyber Crime Game delivers exactly the experience needed to create real awareness.”

The challenge

Raise awareness among students who often view cybersecurity as something distant and irrelevant. We want to show that digital threats affect everyone — especially in business and HR contexts. No dry theory, but an experience that sticks and sparks discussion. That’s why we’re integrating the game into our curriculum and using it as our school year kickoff.

The expectation

We don’t just want students to learn what cybercrime is — we want them to understand how it works. By stepping into the hacker’s mindset, they truly begin to grasp the risks. We expect high engagement, surprise, and new insights — even among harder-to-reach students. The game’s interactive and competitive design ensures active participation and encourages students to connect theory with practice. We believe it will not only deepen knowledge, but also shift attitudes toward digital security.

The outcome

The game is scheduled for September 2025. One thing is certain: this won’t be a typical school day. We intentionally chose gamification because we believe in learning through experience. With Cyber Crime Game, we make cybersecurity relevant, tangible, and unforgettable — from day one.

Explore more education case studies:

“The game uniquely blends excitement and education. Our students didn’t just understand cyber threats — they experienced them.” Michael Drent Amsterdam University of Applied Sciences – Cyber Security Coordinator and Lecturer Case Study: Amsterdam University of Applied Sciences
“We don’t just want to inform students—we want to move them. Cyber Crime Game sparks imagination, triggers reflection, and lets them experience firsthand how both vulnerable and powerful digital behavior can be.” Tim Apers University of Antwerp – Coordinator & Teaching Assistant Case Study: University of Antwerp

Want to bring Cyber Crime Game to your school or university?

Get in touch us
Request an outing