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Cyber Crime Game in education

University of Antwerp

Name: Tim Apers

Role: Coordinator & Teaching Assistant

Why Cyber Crime Game?

Digital resilience is no longer a luxury, but a necessity—especially for students who will soon play key roles in organizations. At the University of Antwerp, we want to introduce students to cybercrime in a low-threshold but high-impact way. Cyber Crime Game offers exactly that: an interactive experience that stays far from boring theory and instead focuses on immersion and awareness.

“We don’t just want to inform students—we want to move them. Cyber Crime Game sparks imagination, triggers reflection, and lets them experience firsthand how both vulnerable and powerful digital behavior can be.”

The challenge

Not every student realizes how close cyber threats really are. That’s why in April 2026 we are hosting an optional event for 100 interested students who want to learn more about this topic. We aim to engage them, surprise them, and challenge their own online behavior without any obligation—but with real impact.

The expectation

We expect students to gain insight not only into how cybercriminals think, but also into their own vulnerabilities. By offering the game voluntarily, we anticipate intrinsically motivated participants who are open to behavioral change. The unique combination of excitement, realism, and competition ensures the message sticks well beyond the game itself.

The outcome

The game will be played in April 2026. While the event has not yet taken place, we trust in the proven added value of Cyber Crime Game in higher education. Students are activated, alerted, and motivated to handle digital risks more intelligently. The comprehensive Game Report at the bottom of this page reveals what the game delivers: high engagement, sharp insights, and lasting impact.

Explore more education case studies:

“The game uniquely blends excitement and education. Our students didn’t just understand cyber threats — they experienced them.” Michael Drent Amsterdam University of Applied Sciences – Cyber Security Coordinator and Lecturer Case Study: Amsterdam University of Applied Sciences
“We wanted to shake students awake on day one — and Cyber Crime Game delivers exactly the experience needed to create real awareness.” Ruben Julen Rotterdam University of Applied Sciences – Lecturer-Researcher in Digital Business Case Study: Rotterdam University of Applied Sciences

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