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10+ countries playable
10+ countries playable
100+ cybersecurity experts tested
100+ cybersecurity experts tested
1000+ active players
1000+ active players

To know your enemy, you must become your enemy

We take you on a journey. A unique and innovative journey, where you will learn to understand the world of the hacker as well as the victim. Social engineering is central. By means of an impressive, compelling and realistic scenario, you will be intrinsically motivated to continue playing through the combination of storytelling and gamification to the max.

You recognize that humans are a crucial link and that anyone can be a target. Are you ready for the ultimate step towards cyber awareness? Fun, effective and measurable.

Watch the trailer

Cyber kill chain

This is a model used to understand and analyze the stages of a cyber attack. Rest assured, it doesn't get technical. We will show you how you as a human can defend yourself against different methods. The complete game will be focused on your organization with colleagues in the lead role and even a final scene with a deepfake of your CEO (fraud). We go all the way!

Gamification and serious gaming

Our game incorporates all aspects of gamification and game-based learning, packaged in an immersive storyline. The biggest advantage? People do feel like learning this time. Trust us. Because players have seen the theory in practice, they are intrinsically motivated to continue learning or to stay on level. Participants are also open to long-term solutions, such as e-learning courses.

Advantages

Intrinsically motivated

Problem-solving thinking

Experiential learning

Competition element with rankings

Increased engagement

Result

Participation rate of +90%

Encourages behavior change

Directly applicable in practice

Improved and sustained learning outcomes

Interested in longer-term solutions

Reviews

You can see our international reviews below. Would you like to speak to these, or other organizations that played, to hear their experience? You can, we'd love to put you in touch!

"It felt like we were in a LAN Party together again. Great compliments. Everyone really gets sucked into the story. The game is really understandable for everyone which makes everyone go through it well. Awareness is definitely increased among the players. All in all very well liked." John Serier Sibo Fluidra Netherlands - IT Administrator
"We are very impressed with this way awareness is created. You get sucked in and you want to play further and further. Top product." Nanny van Bijsterveld CWB (Cyber Resilience Brainport) - Communication & Events
"The subject is alive. Because it is an interactive game, you become much more immersed in the subject matter than if it were a one-sided presentation. The game is very playable, takes you into a world (unknown to me) and gives you a nice insight into how hackers work. We are more predictable that you think, there is more info from you than you think, good to be aware of this." Thijs & Roel Driessen Ezzy's - Management
"I find it interesting and I'm also convinced it's a good addition to awareness within cybersecurity." Richard Card AXS ICT - Project manager
"I found it educational and I'm impressed with how well the game is put together." Mitchel Dijkhoff Dijkhoff - Financial Manager
"Everything was put down super professionally. Top performance and feel and use of image and sound. You are taken into the story. So does really, really come across and in." Maddy Goossens Firm and Good - CEO
"It looks good. Well translatable for laymen, and it looks like a good addition to our Phishing tests." Rally Wachtel ISS World - IT Director
"I have played the game. Personally, I think it is very well set up. The explanation given by the 'hacker' is very clear and approachable." Ronald Grinding WSP Parkstad - CISO
"I got to play the game in parts of about 15 minutes. I can reveal that I finished the game in 1 evening on the couch, while my friend watched along and also booked this directly for his business. Really incredibly cool set up. I now understand the dangers of cybercrime, and am genuinely 100x more vigilant." Samira Rameshai Cibdol - CEO
"A godsend for those who have yet to play: get up to speed on all the ins and outs of cyber awareness in one fell swoop!" Lisa Goossens LoveForCommunication - CEO
"It feels like a movie! Seriously. I see you guys copied that sentence from me on the website haha. No problem, because I really think so. You guys are going to be in awards believe me." Roel Schouten MSD - Cybersecurity Officer
"My business is communication and word of mouth. It can't help but be in awards in 2025 and go around the world like wildfire. In any case, my degree is in and I also loved that I was once on the radio to be able to tell my story about the experiences me and the #milestone team!" Rob de Groot Raaker - CEO
"Fun to play. Creates awareness." Roel Bijvelds Brightn - Owner
"Styling and setup is very good from the hacker taking you into his world." Tjeerd Koop The Rookie Minds - Business Coach
"Awareness is created by playing fun 'games.' This makes it clear and accessible to everyone," Mark Versteegden Construction company Versteegden - Director
"I have been looking for an e-learning, workshop or other solution for my employees for years. Very difficult to get them to join. It's often tough thinking. But from the moment the popcorn trays, filled and ready on their desks, it was showtime. Everyone finished the game (the same day!). Awareness in 2 hours: ideal. And it's still a weekly topic in the canteen. Compliments hear." Yuri Bartels Snowlife - CEO
"I think the phases are well constructed, the storytelling is fantastic combined with the games and assignments. Really awesome and groundbreaking. Many companies and agencies are going to enjoy and benefit from this." Anke van de Klundert Brand Bakery - Online communications specialist

Who are we?

We are international game developers with 10+ years of experience in gamification. Together with Dick, who is CISSP and CISM certified, we developed Cyber Crime Game. Because of his 10+ years of experience in cybersecurity, we know that existing solutions do not fully provide intrinsic motivation. As a result, employees get less support for cybersecurity awareness.

Gamification, with competition elements and storytelling, does create strong awareness. It encourages employees to take the next step in cybersecurity awareness. As such, our game is the missing puzzle piece to complete existing solutions. Curious about our backstory? We would love to meet you!

Your wake-up call for cyber awareness

Stop by our Cyber Cinema for a free demo or contact us for more information regarding a partnership. Together we will take the first step in cybersecurity awareness!

Yes, I want a free demo!